Written by librarians who have experience with integrating technology into all subject areas and working with teens and young adults, this book is a toolkit for youth and young adult librarians―school and public―who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren’t sure where to begin.
• Provides school and public librarians with the resources and clear guidance they need to implement STEAM programs and collections at their libraries
• Places librarians in a key position―based on knowledge and ability―with STEAM initiatives in their school and community
• Connects STEAM programming to national standards
• Explains how to secure funding and find partners to collaborate in STEAM